Cloud Computing Magazine is the industry's definitive source for all things cloud - from public, community, hybrid and private cloud to security and business continuity, and everything in between. This quarterly magazine assesses the most important developments in cloud computing not only as they relate to IT, but to the business landscape as a whole.
Subscribe today. Three of the largest technology and communications companies are coming together for one purpose: to deliver the latest and greatest in television gaming. AT&T Inc, Verizon (News - Alert) Communications Inc., and Time Warner Cable Inc., have decided to bypass the traditional gaming consoles, such as the Wii and Xbox 360, and make gaming available through a brand-new cloud service.
“Everybody has a TV,” said Atul Bagga, a video-games analyst at Lazard Capital Markets in San Francisco. Cable and phone companies are “looking for new ways to monetize their users and gaming can be pretty compelling,” he said.
The plan is to take advantage of technology from startup companies such as Playcast Media Systems, CiiNOW Inc., and Agawi Inc., all of which have specialized in offering gaming through an online cloud streaming service. The only technology currently on the market that could rival this new cloud-based service would be OnLive.
OnLive offers a cloud gaming platform, as well as a desktop solution. Both of the platforms are synchronized, rendered, and stored on remote servers and are delivered to the user via the Internet. The platform currently runs through an OnLive subscription via a computer or through a portable device such as a tablet... Read More
No comments:
Post a Comment
Keep a civil tongue.