D&D Intro, Part 2 | | | | D&D Basic Game | Player's Handbook | Dungeon Master's Guide | Monster Manual | What do I need to play? If you've never played before, the D&D Basic Game introduces you and your friends to a limitless world of imagination. It shows you how the game works and how to make the game work for you. Otherwise, you'll want: Together, these three volumes comprise the core rules for the Dungeons & Dragons game: Player's Handbook: The rules in the D&D Basic Game come from the Player's Handbook; the hardcover D&D Player's Handbook gives you many more options. The Player's Handbook gives you complete rules to create characters, select equipment, and engage in combat with a variety of supernatural and mythical foes. Dungeon Master's Guide: This book contains information that every Dungeon Master (DM) needs to set up adventures, narrate the action, run the monsters, and referee the Dungeons & Dragons game. Monster Manual: The Monster Manual contains material that players and DMs alike will find useful. With hundreds of monsters to populate all levels of dungeons, this tome also includes monster creation rules, information on playing monsters as characters, details on monster tactics, and powered-up versions of standard creatures. - A copy of the character sheet at the back of the Player's Handbook for each player.
- A battle grid. The Dungeon Master's Guide contains one.
- Miniatures to represent each character and the monsters that challenge them.
- A set of dice for each player. A set of dice includes at least one four-sided die (d4), four six-sided dice (d6), one eight-sided die (d8), two ten-sided dice (d10), one twelve-sided die (d12), and one twenty-sided die (d20).
- Pencils, scrap paper, and graph paper to keep notes and to map the locations your characters will explore.
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