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2008/11/03

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Hello there, here are your daily updates from the MAKE blog - 2008/11/03.





"Maker" is what I do, "steampunk" describes the style

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[Pics by Gary Mattingly]

The first California Steampunk Convention has drawn to a close. What a fantastic, inspiring event! Bowlers and top hats off to Ariane Wolfe, Tofa Borregaard, Richard Bottoms, and everyone else who made the con come off so well. I met tons of cool, friendly, and talented people, marveled at the most outrageous and lovingly-constructed costumes, and liberated far too much of the contents of my wallet to the service of fellow makers and craftspeople.

The highlight of the event for me was Jake von Slatt's keynote and the presentation of his Wimshurst Influence Machine. This gorgeous and impressive electrostatic generator will be the featured project in MAKE Volume 17, the Lost Knowledge (aka "Steampunk") issue. This event was something of a coming-out for the device.

Jake's plane was delayed and he arrived late to the convention and his talk. Overwhelmed with the rush, technical difficulties, and a video camera floating in his face, he was a little wobbly out of the gate, but nobody really cared. Herr von Slatt is much-beloved, a rockstar to this crowd, and his unpretentious charm and spot-on keynote quickly overcame any initial awkwardness (plus it only adds to that mad scientist mystique).

Jake started off with a laundry list of promised futures we've been teased (or threatened) with but have never seen (the '50s jet-packed future, the '60s geodesic-domed future, the '80s road warrior future, the cyberborged, downloadable you of the '90s), all the way to today, where the promise and timescale of our possible future seems to have been reduced to a corporate calendar of next-gen home theater and Bluetooth offerings and the next Steve Jobs keynote. Then Jake asked:

Is it any wonder then, that some of us have decided to take a step sideways? A step out of the corporate time stream and into one we've made for ourselves? A step into a world of adventure and romance where we each seek out our own futures, on our own terms, without having to wait for it to go on sale? A step sideways into a past that never was and a future that still could be.

Then, he paused and declared:

I am a maker. "Maker" describes what I do and "Steampunk" describes the style in which I most commonly work. Thus calling me a "Steampunk Maker" is roughly equivalent to calling someone a "Jazz musician."

For the rest of his talk, he borrowed heavily from Institute for the Future's Alex Soojung-Kim Pang's "Reflections of Tinkering," something he wrote while attending a conference entitled "Tinkering as a Mode of Knowledge: Production in the Digital Age." "Academics are studying tinkering!," exclaimed von Slatt. "And they actually get it!" As he read, he asked the audience to freely substitute the word "steampunk" for tinkerer, e.g.:

Tinkerers are also social animals. Their success depends in part on being able to tap into porous and ad-hoc communities. For most of what they do the manual is useless; other tinkerers are the only ones who are likely to have the information you need.

[You can read the rest of Alex's conference musings here.]

After Jake finished his talk, to rousing applause, he showed off his Wimshurst Machine. It's beautiful and elegant and made with hand tools (with the exception of an electric drill) and parts readily found at Home Depot. Even though it was very humid in the standing room-only conference space, he still managed to get a couple of pretty sobering sparks from it and some genuine "ohhhs" and "ahhhs" from the crowd. Jake also brought a set of "Franklin's Bells," and had no trouble getting them to ring with the charge stored in the Wimshurt's Leyden Jars.

During the questions and answers, someone asked him how he became such a technical virtuoso. How did he learn to use all of these tools and machines? "My parents were both librarians," he responded, deadpan, to a roar of enthusiasm. "They didn't answer questions, they pointed you to the relevant sources where you could look things up for yourself."

Somebody also asked him: "How does one become a maker? I don't even know where to start. I'm a unmaker." [Laughter] "Well that's where you start," he replied. "You start out as a breaker. Take stuff apart. Find out how it works. Break it. Eventually, you'll start to figure out how things work and how to make what you want."

And then it got weird. People started asking him what his visions were of our future, how he wanted history to remember him, and what he wanted his encyclopedia ("wikipedia," he corrected) reference to say. I was waiting for the pantaloons to start flying forward.

It really struck me -- as someone who's watched Jake's net-fame grow from the beginning (we published one of the first pieces about him in MAKE Volume 09) -- how amazing it is that someone can go from being a shy, reserved Linux IT guy to ascending geek stardom simply by posting some cool projects that thoroughly fire people's imagination and show them possibilities for themselves. I remember him telling me on the phone once how exciting it was when he put up his first few projects and started to get enthusiastic email. And that just egged him on to try to do better, cooler projects that would inspire more people and garner more attention. And on and on... It also doesn't hurt that Jake IS how he answered the question about how he wanted to be remembered: "He was a really nice guy." And so he is.

Here are a few costume pics from the con:

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[More pics and favorite moments of the con tomorrow...]

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Best of CRAFT


Here are some of my favorite posts from the CRAFT blog this week:


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10 Things 3D printers can do now

Bbbart
Nice round up of what 3D printers can do now... via BtB.

The concept of custom manufacturing is exciting to nearly everyone, but it always seems to be something that will happen in the "future". Gibson was right and the following list of applications for 3D printers show the truth in the saying "The future is here. It's just not evenly distributed yet." The following items are all available for purchase or are being used in industry now. We are still a long way from Replicators like the ones from Star Trek: The Next Generation, but we probably won't have to wait til the 24th century either.
More: Maker06 Bathsheba Grossman, 3D sculptures ...Santa Cruz, California. 3D sculptures digitally printed in metal. Instant fabrication equipment printed out the artist's 2004 sculpture Lazy Eight directly in bronze. To help with the arduous task of generating intricate surfaces on the metal, she'll write her own computer scripts in Perl. With the advent of affordable 3D printing, she says, "advanced prototyping went from something that was completely in-house at Boeing to something you walk in off the street and order. I can't tell you how cool it is to have your own small hunk of metal." Makers: page 28. Read more | Permalink | Comments | Read more articles in News from the Future | Digg this!
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How to nap

1213462663 8520-1
Lovely infographic on "how to nap" from Boston Globe.



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GeekDad at Maker Faire

geekdad at maker faire.jpg

Anton Olsen of GeekDad has a nice piece on some of the highlights for kids at Maker Faire Austin. (the photo is part of the TexLUG exhibit, one of my picks for the Editor's Choice blue ribbon - they were great!)

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Sugarcube sculptures

In-Between-2004
Brendan Jamison's sweet sugarcube sculptures via NOTCOT.

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Set your clocks back it's Standard time again...

Set your clocks back makers it's Standard time again...

Starting in 2007, daylight time begins in the United States on the second Sunday in March and ends on the first Sunday in November. On the second Sunday in March, clocks are set ahead one hour at 2:00 a.m. local standard time, which becomes 3:00 a.m. local daylight time. On the first Sunday in November, clocks are set back one hour at 2:00 a.m. local daylight time, which becomes 1:00 a.m. local standard time. These dates were established by Congress in the Energy Policy Act of 2005, Pub. L. no. 109-58, 119 Stat 594 (2005).

Although standard time in time zones was instituted in the U.S. and Canada by the railroads in 1883, it was not established in U.S. law until the Act of March 19, 1918, sometimes called the Standard Time Act. The act also established daylight saving time, a contentious idea then. Daylight saving time was repealed in 1919, but standard time in time zones remained in law. Daylight time became a local matter. It was re-established nationally early in World War II, and was continuously observed from 9 February 1942 to 30 September 1945. After the war its use varied among states and localities. The Uniform Time Act of 1966 provided standardization in the dates of beginning and end of daylight time in the U.S. but allowed for local exemptions from its observance. The act provided that daylight time begin on the last Sunday in April and end on the last Sunday in October, with the changeover to occur at 2 a.m. local time.

During the "energy crisis" years, Congress enacted earlier starting dates for daylight time. In 1974, daylight time began on 6 January and in 1975 it began on 23 February. After those two years the starting date reverted back to the last Sunday in April. In 1986, a law was passed that shifted the starting date of daylight time to the first Sunday in April, beginning in 1987. The ending date of daylight time was not subject to such changes, and remained the last Sunday in October. The Energy Policy Act of 2005 changed both the starting and ending dates. Beginning in 2007, daylight time starts on the second Sunday in March and ends on the first Sunday in November.



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Pedal to a cold drink...

Kaltes-Bier-Zu-Anstrengend-1
Pedal to a cold drink... via TreeHugger.

Home trainer with heat pump. In the left tub is a bottle of beer, but at the required pedaling to make the beer cool, it's likely to give up before. A good example to collect personal experience with the princip of a heat pump.
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Visit the Maker Faire site for updates!

http://www.makerfaire.com/

Austin: Oct. 18th and 19th, 2008

To sponsor Maker Faire, please contact Sherry Huss, at sherry@oreilly.com





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