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2021/07/14

Video Game Consoles: From Manufacturing to Players’ Hands

Census statistics show early impact of COVID-19 pandemic on game console launch. Learn more in this America Counts story.
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America Counts: Stories Behind the Numbers

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Video Game Consoles: From Manufacturing to Players' Hands

What promised to be one of the holiday season's hottest commodities suffered a setback last year when the video game industry's largest trade show, E3 Expo, was cancelled amid COVID-19 concerns.

Even though the E3 Expo returned this year, it was held virtually, again because of pandemic concerns.

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Historically, gaming companies have used the E3 trade show to tease, reveal and provide updates on new and upcoming software titles for the major video game platforms. Anticipation and excitement remain for the latest gaming hardware and software updates for the 9th generation of video game consoles released late last year.

In the video game industry, this hype translates into product preorders typically fulfilled as products launch around the holiday season. When these products flow through the supply chain, they are represented in U.S. Census Bureau statistics in different ways.

Continue reading to learn more about:

  • A new generation of consoles through the supply chain
  • From overseas to under Christmas trees
  • Following console sales through retailers
  • Growing field of e-sports shows up in services data

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