The Secret of Walt Disney's Creativity 2009-05-04 05:23:18-04 Image by hyuku As a child, I remember being shocked to learn that Walt Disney was a person. To me, Disney was a mysterious entity, symbolised by the magical castle that appeared at the start of every film. A cross between fairyland and a faceless corporation. A bit like Willy Wonka's Chocolate Factory. So it was hard to get my head around the idea that all those films were the brainchild of one man. Not to mention the theme parks. How could a single person be responsible for all of that? Later on, I discovered that the truth was even stranger. There wasn't just one Walt Disney. There were three. Here's the testimony of one of Disney's animators:
Robert Dilts uses this statement as the basis of a brilliant analysis of Walt Disney's creative process, in his book Strategies of Genius: Volume 1. He substitutes the word 'critic' for 'spoiler', giving three distinct roles that Disney played, each of which involved a particular type of thinking and action:
More important than the individual roles was Disney's ability to strike the right balance between them:
The DreamerDisney the Dreamer could visualise extraordinary scenarios, for new business projects as well as animated films:
In Dreamer mode, Disney had the ability to immerse himself in his imagination, to the exclusion of everything else:
Anyone with hypnotic training will recognise in Disney's body language several classic indicators of a trance state - a state of mind in which conscious thought has been suspended and in which the involuntary thoughts of the imagination come to life. It would be interesting to know what creative rituals or triggers he used to access the Dreamer state when he needed it. Without the Dreamer's vision, Disney's films would lack the touch of magic that sets them apart. The RealistDisney wasn't just a creative thinker. As a committed Realist, he made things happen - and even his dreams were rooted in reality:
Disney the Realist had a phenomenal ability to motivate and co-ordinate teams of diverse workers to bring his dreams to life. He brought the necessary perspiration to the Dreamer's imagination:
Without the Realist's practical thinking and energetic activity, Disney's achievements would have remained no more than a twinkle in the Dreamer's eye. The CriticDisney the Critic subjected every piece of work to rigorous scrutiny:
The Critic provided a valuable feedback loop in the creative process: as they cycled back through the Dreamer, Realist and Critic at different stages of their projects, Disney and his team were continually learning and extending their abilities:
Without the Critic's perfectionistic dissatisfaction, Disney would have been satisfied with producing very good work - which, as any self-respecing creative entrepreneur will tell you, is not nearly good enough. How You Can Use Disney's Creativity StrategyYou've probably realised by now that Disney's approach to creativity isn't limited to animated feature films - it's a strategy for success in any creative endeavour. Every creative project needs to incorporate the three aspects of creative imagination, practical action and critical refinement. As an individual, you need to have some capability in all three roles. Most of us are naturally stronger in one or two roles, and decidedly weaker in a third. The first step is having the self-awareness to recognise this. And the next is to commit to developing the skills necessary for that role. For example, I'm naturally very comfortable as a Dreamer and Critic - as a writer, creative thinker, storyteller and editor. But I've had to work much harder to develop the perspective and skills of the Realist, in areas such as management, marketing and technology. For each project you work on, make sure you cover all three bases. These questions may help you: The Dreamer
The Realist
The CriticAt critical stages of the project, step back from your work and ask yourself:
Beware of getting the roles mixed up! I've worked with a lot of creatives who blocked themselves by introducing the Critic too early - before the Dreamer had a chance to finish the first draft or prototype. The Critic was pulling the work to shreds before it had even been put together! Things go much more smoothly when you allow the Dreamer to put together a rough draft, and then ask he Critic to have his say. Another classic problem is the Dreamer who is great at creative thinking but lacks the Realist's focus on action. And so on - the key is to achieve a dynamic balance between the different roles. The Disney Approach to Team CreativityYou can only get so far by trying to play all three roles yourself. You can achieve much more by partnering with people whose natural strengths complement your own. If you're a hard-headed Realist, look to team up with Dreamers and Critics. For example, I could have invested a huge amount of time studying graphic design, animation, coding, copywriting and web marketing - and maybe become average at some or even most of them. But by working with Tony and Brian, I benefit from their expertise in all of these areas. One of the great things about being part of the Lateral Action team is that for just about anything we want to do, one of us is a specialist. And clearly, Disney didn't make all of those films single-handed. He didn't just play the three roles in his head - he used them to counterbalance and direct the tendencies of his team. If he felt the team were too bogged down in detail, he would become the playful Dreamer; if they were in danger of getting lost in pie-in-the-sky fantasies, he switched roles to the Realist.
Disney's films contain some wonderful artwork. But his creative approach to the whole business of filmmaking raised 'direction' to the level of art. Which was arguably the most creative thing he did. Like Marla, he was an artist in business. For more about Disney's approach to creativity, get hold of Robert Dilts' excellent book Strategies of Genius: Volume 1. It not only covers the Disney strategy in depth, but offers a similar analysis of the creativity of Aristotle, Mozart and Sherlock Holmes. Robert Dilts's article 'Walt Disney - Strategies of Genius' will give you a brief introduction to his ideas. The Dreamer, the Realist, the Critic - and YouDo you recognise the Dreamer, the Realist, and the Critic in yourself? Which role(s) do you feel most comfortable with? Which role(s) do you find most challenging? How are the three roles represented in your current team? Which roles could you do with developing within the team? About the Author: Mark McGuinness is a poet, creative coach and co-founder of Lateral Action. Subscribe today to get free updates by email or RSS. Read more... |
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